![]() ![]() And there’s a native population there, but it’s also full of pirates and sea monsters and all sorts of crazy things. The Deadfire, when we first conceived of it, I just thought it would be cool to have at the eastern edge of the known world, at least in this part of the world, the eastern edge of the known world is this huge chain of islands mostly made up of dormant volcanoes, which is where the name Deadfire comes from. Places like Rauatai, the Living Lands, and the Vailian Republic, and then the Deadfire. Early on in Pillars, because both to stir the imagination of the designers and to stir the imagination of our players, I came up with a bunch of far-off locations for the worlds there that were not anywhere near where the first game took place. We leaned pretty heavily towards that, but we always knew at the time that for future games, we wanted to spread our wings and take a look at places, visual styles, and cultures that aren’t necessarily dealt with as much in fantasy. We were very open about that, and because a lot of the Infinity Engine games focused on the sort of very traditional western European feel of something like D&D’s Forgotten Realms. When we started on the original Pillars of Eternity, we intentionally skewed conservative because we were doing a Kickstarter that was playing heavily on nostalgia. Can you tell me about the world of Pillars 2 and what makes it unique, both tonally and geographically? Matt Miller: I want to start out talking about this intriguing corner of your campaign setting in which Pillars II unfolds. Read on for all of Sawyer’s insight into the upcoming role-playing game from Obsidian Entertainment. I also had a chance to chat with the game’s director, Josh Sawyer, who went in depth to explain the inspirations fueling the new game, what has changed since the original, and details about new features that fans may not yet know about, including an as-yet undetailed character and other clues. Within, you’ll find an in-depth look at Pillars of Eternity II: Deadfire, including hands-on impressions of a near final build, in advance of the game’s April 3rd launch on PC, Mac, and Linux, with console versions (PS4, Xbox One, and Switch) coming later in the year. It's published by Versus Evil.Our latest issue of Game Informer released today to digital readers, with the print version rolling out in the coming days. The now-properly-finished Obsidian edition of Pillars Of Eternity 2: Deadfire is 34% off on GOG, reducing it to £38.29/€46.19/$49.49. You can see the full Patch 5.0 notes here on Obsidian's forums. You can snag that in PDF format from the official page here. Lastly, Obsidian have updated the free Pillars Of Eternity pen-and-paper RPG rulebook after some playtesting. ![]() It's a suicide mission, arguably impossible, and I expect those fifty badges to be claimed within a month. In this challenge mode, you need to complete everything on the highest difficulty, in Solo mode with upward-only level scaling enabled, all eleven God Challenges on and all bosses (including DLC) beaten in Iron Man mode. The first twelve players that beat The Ultimate Challenge will have their names immortalised on a plaque in the Obsidian offices, and the first fifty will receive a badge for nerd bragging rights. It's a big update, and you can see the official abridged notes here.įor players who have already beaten the game to within an inch of its numerically-driven life, Obsidian have thrown down the gauntlet. Free-wheeling players may be happy to hear that they've extended the Anarchist path through the story by shuffling some story-critical items elsewhere in the world. New lines, new voicework - always nice to see. They've also fleshed out the main story a bit (especially the endgame) with more dialogues involving Woedica and Eothas. Below, a video overview of the changes, plus a challenge for only the maddest of players.Īfter a lot of tweaking and tuning (it was a whole alternate rule-set, after all), Pillars 2's turn-based combat mode is officially complete, so anyone putting off trying that can rest easy that it's relatively well tested. They've even gone as far as roping in the original voice actors to provide new dialogue to help flesh out the main plot arc. Released yesterday, Patch 5.0 is set to be the final major update for the game, marking the end of beta testing for its turn-based combat mode, overhauling the ship interaction UI and adding some new story stuff. Pillars Of Eternity 2: Deadfire didn't set the charts ablaze the way I'd hoped, but that hasn't stopped Obsidian from giving the piratical RPG some top-notch support. ![]()
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